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	<title>House Of Thunder &#187; interface</title>
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		<title>UIST&#8217;09: Bonfire: a nomadic system for hybrid laptop-tabletop interaction</title>
		<link>http://houseofthunder.info/uist09-bonfire-a-nomadic-system-for-hybrid-laptop-tabletop-interaction</link>
		<comments>http://houseofthunder.info/uist09-bonfire-a-nomadic-system-for-hybrid-laptop-tabletop-interaction#comments</comments>
		<pubDate>Fri, 16 Apr 2010 19:11:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[software technology]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[factors]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[micro]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[table]]></category>
		<category><![CDATA[tabletops]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[UIST]]></category>
		<category><![CDATA[user]]></category>

		<guid isPermaLink="false">http://houseofthunder.info/?p=2610;</guid>
		<description><![CDATA[Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/
PAPER ABSTRACT
We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop keyboard. Coupled with each micro-projector is a camera to enable hand gesture tracking, object recognition, and information [...]]]></description>
			<content:encoded><![CDATA[Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/
PAPER ABSTRACT
We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop keyboard. Coupled with each micro-projector is a camera to enable hand gesture tracking, object recognition, and information transfer within the projected space. Thus, Bonfire is neither a pure laptop system nor a pure tabletop system, but an integration of the two into one new nomadic computing platform. This integration (1) enables observing the periphery and responding appropriately, e.g., to the casual placement of objects within its field of view, (2) enables integration between physical and digital objects via computer vision, (3) provides a horizontal surface in tandem with the usual vertical laptop display, allowing direct pointing and gestures, and (4) enlarges the input/output space to enrich existing applications. We describe Bonfire&#8217;s architecture, and offer scenarios that highlight Bonfire&#8217;s advantages. We also include lessons learned and insights for further development and use.
AUTHORS:
Shaun K. Kane, Daniel Avrahami,Jacob O. Wobbrock, Beverly Harrison,Adam D. Rea,Matthai Philipose,Anthony LaMarca
LINK TO PUBLICATION:
http://doi.acm.org/10.1145/1622176.1622202
ACM COPYRIGHT NOTICE. Copyright © 2009 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept., ACM, Inc., fax +1 (212) 869-0481, or permissions@acm.org.
Duration : 0:4:12
[youtube O3MZYRAZJNk]
]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Natural User Interface Multitouch Software</title>
		<link>http://houseofthunder.info/natural-user-interface-multitouch-software</link>
		<comments>http://houseofthunder.info/natural-user-interface-multitouch-software#comments</comments>
		<pubDate>Tue, 13 Apr 2010 00:11:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[software technology]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[natural]]></category>
		<category><![CDATA[nui]]></category>
		<category><![CDATA[user]]></category>

		<guid isPermaLink="false">http://houseofthunder.info/?p=2610;</guid>
		<description><![CDATA[www.natural-ui.com, ,Natural User Interface (NUI) is a Swedish innovative emerging technology company specializing in delivering commercially available advanced multi-touch software, hardware and service solutions, to the global market.
Duration : 0:3:34
[youtube oD-SacHOKqc]
]]></description>
			<content:encoded><![CDATA[www.natural-ui.com, ,Natural User Interface (NUI) is a Swedish innovative emerging technology company specializing in delivering commercially available advanced multi-touch software, hardware and service solutions, to the global market.
Duration : 0:3:34
[youtube oD-SacHOKqc]
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>UIST&#8217;09: Mouse 2.0: Multi-touch Meets the Mouse</title>
		<link>http://houseofthunder.info/uist09-mouse-2-0-multi-touch-meets-the-mouse</link>
		<comments>http://houseofthunder.info/uist09-mouse-2-0-multi-touch-meets-the-mouse#comments</comments>
		<pubDate>Sat, 27 Feb 2010 00:01:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[software technology]]></category>
		<category><![CDATA[capacitive]]></category>
		<category><![CDATA[ftir]]></category>
		<category><![CDATA[infrared]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sensing]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[UIST]]></category>
		<category><![CDATA[user]]></category>

		<guid isPermaLink="false">http://houseofthunder.info/?p=2610;</guid>
		<description><![CDATA[Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/
PAPER ABSTRACT:
In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multitouch sensing. Our goal is to enrich traditional pointerbased desktop interactions with touch and gestures. To chart the design space, we present five different multitouch [...]]]></description>
			<content:encoded><![CDATA[Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/
PAPER ABSTRACT:
In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multitouch sensing. Our goal is to enrich traditional pointerbased desktop interactions with touch and gestures. To chart the design space, we present five different multitouch mouse implementations. Each explores a different touch sensing strategy, which leads to differing formfactors and hence interactive possibilities. In addition to the detailed description of hardware and software implementations of our prototypes, we discuss the relative strengths, limitations and affordances of these novel input devices as informed by the results of a preliminary user study.
AUTHORS:
Nicolas Villar, Shahram Izadi, Dan Rosenfeld, Hrvoje Benko, John Helmes, Jonathan Westhues, Steve Hodges, Eyal Ofek, Alex Butler, Xiang Cao, Billy Chen
Microsoft Research Cambridge, Microsoft Research,Microsoft Corporation
LINK TO PUBLICATION:
http://doi.acm.org/10.1145/1622176.1622184
ACM COPYRIGHT NOTICE. Copyright © 2009 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept., ACM, Inc., fax +1 (212) 869-0481, or permissions@acm.org.
Duration : 0:5:2
[youtube Hj-L16xhZY4]
]]></content:encoded>
			<wfw:commentRss>http://houseofthunder.info/uist09-mouse-2-0-multi-touch-meets-the-mouse/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>UIST&#8217;09: Augmenting Interactive Tables with Mice &amp; Keyboards</title>
		<link>http://houseofthunder.info/uist09-augmenting-interactive-tables-with-mice-keyboards</link>
		<comments>http://houseofthunder.info/uist09-augmenting-interactive-tables-with-mice-keyboards#comments</comments>
		<pubDate>Sat, 20 Feb 2010 17:21:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[software technology]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[factors]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[table]]></category>
		<category><![CDATA[tabletops]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[UIST]]></category>
		<category><![CDATA[user]]></category>

		<guid isPermaLink="false">http://houseofthunder.info/?p=2610;</guid>
		<description><![CDATA[Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/
PAPER ABSTRACT
This note examines the role traditional input devices can play in surface computing. Mice and keyboards can enhance tabletop technologies since they support high fidelity input, facilitate interaction with distant objects, and serve as a proxy for user identity and position. Interactive tabletops, [...]]]></description>
			<content:encoded><![CDATA[Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/
PAPER ABSTRACT
This note examines the role traditional input devices can play in surface computing. Mice and keyboards can enhance tabletop technologies since they support high fidelity input, facilitate interaction with distant objects, and serve as a proxy for user identity and position. Interactive tabletops, in turn, can enhance the functionality of traditional input devices: they provide spatial sensing, augment devices with co-located visual content, and support connections among a plurality of devices. We introduce eight interaction techniques for a table with mice and keyboards, and we discuss the design space of such interactions.
AUTHORS:
Björn Hartmann, Meredith Ringel Morris, Hrvoje Benko, Andrew D. Wilson
Stanford University HCI Group, Microsoft Corporation
LINK TO PUBLICATION:
http://doi.acm.org/10.1145/1622176.1622204
ACM COPYRIGHT NOTICE. Copyright © 2009 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept., ACM, Inc., fax +1 (212) 869-0481, or permissions@acm.org.
Duration : 0:3:14
[youtube v_AvkV286mI]
]]></content:encoded>
			<wfw:commentRss>http://houseofthunder.info/uist09-augmenting-interactive-tables-with-mice-keyboards/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>UIST&#8217;09: Enabling Always-Available Input with Muscle-Computer Interfaces</title>
		<link>http://houseofthunder.info/uist09-enabling-always-available-input-with-muscle-computer-interfaces</link>
		<comments>http://houseofthunder.info/uist09-enabling-always-available-input-with-muscle-computer-interfaces#comments</comments>
		<pubDate>Mon, 08 Feb 2010 03:24:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[software technology]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[Electromyography]]></category>
		<category><![CDATA[EMG]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[muscle]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[UIST]]></category>
		<category><![CDATA[user]]></category>

		<guid isPermaLink="false">http://houseofthunder.info/?p=2610;</guid>
		<description><![CDATA[Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/
PAPER ABSTRACT:
Previous work has demonstrated the viability of applying offline analysis to interpret forearm electromyography (EMG) and classify finger gestures on a physical surface. We extend those results to bring us closer to using musclecomputer interfaces for always-available input in real-world applications. We leverage [...]]]></description>
			<content:encoded><![CDATA[Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/
PAPER ABSTRACT:
Previous work has demonstrated the viability of applying offline analysis to interpret forearm electromyography (EMG) and classify finger gestures on a physical surface. We extend those results to bring us closer to using musclecomputer interfaces for always-available input in real-world applications. We leverage existing taxonomies of natural human grips to develop a gesture set covering interaction in free space even when hands are busy with other objects. We present a system that classifies these gestures in real-time and we introduce a bi-manual paradigm that enables use in interactive systems. We report experimental results demonstrating four-finger classification accuracies averaging 79% for pinching, 85% while holding a travel mug, and 88% when carrying a weighted bag. We further show generalizability across different arm postures and explore the tradeoffs of providing real-time visual feedback.
AUTHORS:
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin Balakrishnan, Jim Turner, James A. Landay
University of Washington, Microsoft Research, Microsoft Corporation, University of Toronto
LINK TO PUBLICATION:
http://doi.acm.org/10.1145/1622176.1622208
ACM COPYRIGHT NOTICE. Copyright © 2009 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept., ACM, Inc., fax +1 (212) 869-0481, or permissions@acm.org.
Duration : 0:2:40
[youtube 6_7BzUED39A]
]]></content:encoded>
			<wfw:commentRss>http://houseofthunder.info/uist09-enabling-always-available-input-with-muscle-computer-interfaces/feed</wfw:commentRss>
		<slash:comments>25</slash:comments>
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